Winner of the Coolest STEM Toy Ever Award, 2018

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The winner, hands down, of the GLB Coolest STEM Toy Ever Award for 2018 is The LEGO BOOST Activity Book by Daniele Benedettelli, and published by No Starch Press. This is the book that makes last year’s coolest STEM toy ever, the LEGO Boost Creative Toolbox , come to life in a way that will truly advance a child’s learning and enjoyment of robotics.

In my household, we have certain carefully designed rules. The rules are invariant, but the implementation is collaborative and open. For example, Huxley must always be engaged in some sort of out-of-school and out-of-home learning activity. The most obvious way to do this is a class somewhere (which can, actually, be in school as an ECA). The decision of what that activity should be, however, is his. During part of the summer he typically chooses etiquette class or an art class. During the rest of the year, he takes a STEM class at our local Stem Builders Learning Center. Stem Builders does all sorts of things, like computer coding, cloud computing, robotics, etc. and Huxley mainly engages in engineering and robotics classes. Over the last two years I’ve observed what is taught in intro and mid level robotics, and how it is taught. I’ve also seen how two other programs that teach robotics, both in our school system, work. So I have a good idea of what a good robotics course looks like.

The robotic raw material used in most of these classes is LEGO based, similar to (but not the same as) the material provided with the recently invented and marketed LEGO Boost Creative Toolbox , which is basically a big fancy LEGO kit that is also a robot, and a few other things. The programming learning associated with these classes is absent, however, from that project. LEGO offers some additional computer programming information, but very limited, on its web site. Earlier in the year, I reviewed another No Starch Press book, The LEGO BOOST Idea Book: 95 Simple Robots and Hints for Making More! by Yoshihito Isogawa, which is a great book that allows you to take the LEGO Boost Creative Toolbox to the next level with a plethora of projects you can build using only parts that come in that kit. The objective of Isogawa’s book is to provide a diverse array of suggestions for robotic LEGO builds.

But again, the home version of STEM learning that combines the pragmatic goal of learning to build (and thus, in the future, fight, I assume) robots, and the other pragmatic goal of learning to program stuff, is not the goal of that book.

The LEGO BOOST Activity Book does fill this need. It is the book that should have come with the LEGO Boost Creative Toolbox. The toolbox does not have a programming manual, and there is nothing that comes with it, or that is available in parallel that I know of from LEGO, that hints at the power and potential of the programming interface.

The LEGO BOOST Activity Book starts out with instructions to build a basic robotic car called “Mario,” that looks enough like a Kart from Mario Kart to suggest a lawsuit. Mario is then used, again and again, in project after project, as the platform to explore dozens of robotic techniques, including diverse approaches to programming, the use of sensors, and various other moving parts.

That sequence, which takes up the majority of the book, looks a lot like a full semester class in robotics, spanning introductory to intermediate and early advanced techniques.

Following that there is a chapter on building BrickPecker, which is a robotic bird that sorts LEGO bricks by color. Unfortunately, it only sorts certain size and shape bricks and it will not rifle through your closet finding all the LEGO bricks and putting them in different containers.

Don’t believe the BrickPecker can be real? It has been captured of film:

After BrickPecker, there is a final chapter on CYBOT, a bipedal robot with the ability to talk, move its arms and fingers (all four of them on two hands), and fire a weapon. Once you’ve got the robot that can do those things, well, it is all over.

There is a massive section within the guts of the book that puts in one place the building techniques and principles needed to make things that do not fall apart easily, that move properly, and so on.

It is hard to believe there is so much stuff in this one book, but there is. One way that happens is the subtle but measurable increase in format for this volume compared to other coding and STEM books by this and other publishers.

This book came to me just in time to fill our holiday vacation. Huxley is going to return to his Stem Builder’s class in advanced mode in two weeks!

Even though the The LEGO BOOST Activity Book uses only bricks that are to be found in the LEGO Boost Creative Toolbox , there is a parts list Supp_LegoBoost_PartList in case you’d rather get the parts that way. However, this list does NOT contain the and seemingly unavailable as separate parts motor and brain elements in the LEGO Boost Creative Toolbox . This list will probably be of greatest use to identify and then order parts that went down the heating vent or up the vacuum cleaner tube, or if you want to get extra creative and expand on the ideas in The LEGO BOOST Activity Book.

Daniele Benedettelli is known worldwide for his original LEGO robots, including his Rubik’s Cube solvers and his humanoid robots. As a LEGO MINDSTORMS Community Partner (MCP), he helps to test and develop new MINDSTORMS products. He gives educational presentations and workshops on Information and Communications Technology around the world and teaches robotics at the high school level. Benedettelli holds a master’s degree in Robotics and Automation from the University of Siena in Italy.

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